Feature Recommendations

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  1. Printer Friendly Invoices

    Whenever I receive an offline payment I like to print out the invoice as a receipt for the customer. The only way to do this and have the invoice look normal is if I take a screenshot and paste that into Word. If you click the print button in your browser, formatting does not work properly. It would be nice if there was a simple "printer friendly" button on the invoice page that makes formatting normal to print.

    30 votes
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    • Team Discount Option

      It is difficult to deal with the individual discounts because not every player registers so I am constantly updating invoices manually. With a team discount code only the captain has to enter the code and then the discounted price is split between all the players.
      With this option we can provide a referral program for teams, and it saves a LOT of time.
      Not to mention some internet platforms can't handle the codes so more manual updates.

      20 votes
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      • put a calendar up for early and late registration instead of "number of days since registration open"

        When inputting "discounts" or "penalties" for early and late registration, currently it'd done by the number of days after registration opens. Just put a calendar instead so we can pick the day and not have to count the days out.

        11 votes
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        • discount codes

          The discount code should be on the end "Payment" page so there is one discount applied from the total cost of registration. We utilize discount codes for multiple-player registrations and the current discount code process is not very effective.

          9 votes
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          • Universal Discount Codes - Ability to choose which Universal Codes you would like to use in each program.

            Since we have ALOT of discount codes for our summer camps, we have to create them as universal codes. The problem is, that would allow those codes to be used across ALL programs. If we treated them like "products" and were able to choose which programs each discount code was attached to, this would solve the problem

            8 votes
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            • On going late fees

              Be able to set an ongoing late fee that accumulates. For example you can set $5 (variable) late fee to be added every week (or month) that a payment is late.

              7 votes
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              • Incorporate a Team Password during registration

                The only complaint I got from users when I made the change to LA a while back was surrounding the captain approval process (captains didn't like constantly having to approve people, and team players didn't like waiting. Not to mention that if I remember correctly a player doesn't pay until he/she has been approved). I ultimately just had to do away with it (and I know others have to, https://www.facebook.com/groups/246473925486841/permalink/351231331677766/). The problem now is of course that random people can join teams and for whatever reason that happened a lot during our past sign ups. What I would love…

                7 votes
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                • Incorporate a "Switch" so player cards cannot be posted unless players have accept waiver

                  One of the PRIMARY purposes of a player card and roster is that they document that a player is registered. Part of that registration process is the acceptance of the waiver and, in some cases, a code of conduct. Integral to registration, as well, is payment of the required fee.

                  At present a team captain can print both player cards and rosters for anyone and everyone...whether they've accepted the waiver or not, paid their fees or not.

                  We would VERY much like to see a simple "switch" that looks at the waiver column and if it has not been accepted,…

                  4 votes
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                  • Free Agent Capacity Rules

                    Ability to set capacity limits on maximum number of Free Agent Men or Free Agent Women.

                    4 votes
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                    • 2 votes
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                      • Mass-Move Teams

                        Similar to the Mass-move Players suggestion but for teams. Currently, if a team is to be moved, the process is one at a time and in-between moves, the page takes a while to reload.

                        1 vote
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